Hallow[Online]

Development Blog!

Spark of the Hallow!

with one comment

The logo for Hallow Online.

The nightmare begins.

Hallow [Online] is MY response to all of the crappy games made by independent developers that are too lazy to add in congruent features along with sexy design! Hallow [Online] planning started Monday, September 15th. The storyline is STILL in development along with other content. The gameplay has been decided. The concept that Hallow [Online] follows is “Build your own”. You’ll be able to create highly customized skills based on the elements you wish to add to your skills. Characters will also be highly customizable. There will be various monsters and quests. Ultimately, I want to bring all players non-monotonous gaming. New features and such will be added often. Not just astheticly pleasing stuff but actual game play!

Hallow [Online] will also be SEASONAL! September ~ January will be the only time that you’ll be able to play Hallow [Online]. The reasons are simple. There will be an end and in the end there will be an overall winner. The server will be accssible year round but the storyline will only be played out September ~ January. Everyone that plays will get to be a part of the story!

When the game is ready for beta testing, it’ll be publicly released in beta. Beta testing is not to be expected until April 2009. So far I’ve decided and implemented my ground work. The programming language is C#.NET. The 3D engine is Irrlicht. Server storage and data will be managed through MySQL.

The basics HAVE been implemented. The client accessed the server. The ability to communicate between client and server is possible. The server processes what the client tells it. The client still needs to process the server’s return data. The irrlicht 3D engine works great. MySQL is properly accessed.

What to expect
Build v1.0.0 ~ 3.0.0 beta
Customizable characters, clothes/armor, customizable elemental skills, monsters, boss monsters, shops, and quests. The quests will be very basic. Slay X amount of monsters. Acquire X amount of items. Ect. Ect. The UI will have an easy quest log for users. There will be a quest compass for the user to find where they need to be.

Build v3.0.1 ~ 5.0.0 release
Weapons, classes, guilds, user shops, and user requested features.
The rest will just be planned as the project pushes on.

As of this moment, the ONLY focus is programming. After I’ve programmed all of the v1.0 features, I will commence the search for texture artists and 3D animators. The easy and fast part is always the programming. The art and content as a whole takes a development.

Also note that Hallow [Online] will ALWAYS be FREE and the game will be AD-FREE! (This does not include the game’s website, after it goes boom….)

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Written by FuRom

September 22, 2008 at 12:28 am

One Response

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  1. Love the concept of a seasonal game, and am impressed someone whose making a real game is gracious enough to post their code.

    I’m still learning the basics myself (Java & C# at the moment), but I’ll be sure to visit often to see updates on both the gameplay and progamming. Can’t wait for the beta.

    Thanks for starting this blog, and I’m looking forward to seeing more!

    Matt

    September 27, 2008 at 3:36 am


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