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In need of GUI, Character, and Font Artists.

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Today, I started breaking apart the scenes into the 5 scenes and I decided I want to do all the game’s looks and feels as I go along. What I’m looking for is as follows:

Requirements From ALL
All artists must work together to blend their final products together, where they’re needed to put together. The game style that I’m looking for is like kawaii anime with a halloween/midevil feel to it, without emphesizing on a halloween theme. IE: No jack-o-lanterns. I’m quite fond of a vector anime art style with cellshaded-like shading and thin lines for the shading while the outter lines are thick. A good example would be the maple story concept art. Like in the wallpapers at http://maplestory.nexon.net. Knowing how to save .PNG files with transparent backgrounds is REQUIRED. All works that you submit must be submitted under terms of the MIT License.

GUI Artist
Must be able to come up with a GUI style that can be used throughout the client, which includes the windows, frames, buttons, and ect.

Concept Artist
Must be able to produce kawaii (cute/bubbly/adorable) anime characters that have a midevil/dark halloweenish feel to them.

Font Artist
Hallow[Online] needs it’s own fonts. I want it to be smooth, clean, clear, and crisp (IE: No pixelation, like my test fonts that I’m using). I’ve always been fond of the font used in World of Warcraft, so something similar to that would be nice. I need a few versions of it done. I don’t want it done in a font format. I need it done in a .PNG format with a transparent background.

How to help!
Well, if you wish to help me in my quest for a desirable game, just hit me up at master.furom@gmail.com with some examples. You can only do ONE of the three tasks. You can’t be dedicated to making the concept art and the GUI art. You either do one or the other. This is for the better interest of team management. If I like what I see, I’ll be more than willing to talk to you directly through MSN, AIM, or Yahoo. Also, I’d like to make it noted that I don’t need ideas! I already have a vague storyline sketched out (I just need to write it up and post it). I know how I want the game play to be (I’ll be adding in mini-games and such AFTER I finish up the primary game play, IE: I have plans). Last, but not least, I don’t need pixel artists! I’m not doing “pixel” art for the game. If you want to do the character art, like equipment, characters dolls, ect.. just hit me up with examples. I’ll definitely need you later, but for now I don’t have that stuff planned out. I’ve not yet decided how I’ll format the images for executable use yet.


Written by FuRom

September 30, 2008 at 12:44 am

Posted in HallowDev [Misc]

Spark of the Hallow!

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The logo for Hallow Online.

The nightmare begins.

Hallow [Online] is MY response to all of the crappy games made by independent developers that are too lazy to add in congruent features along with sexy design! Hallow [Online] planning started Monday, September 15th. The storyline is STILL in development along with other content. The gameplay has been decided. The concept that Hallow [Online] follows is “Build your own”. You’ll be able to create highly customized skills based on the elements you wish to add to your skills. Characters will also be highly customizable. There will be various monsters and quests. Ultimately, I want to bring all players non-monotonous gaming. New features and such will be added often. Not just astheticly pleasing stuff but actual game play!

Hallow [Online] will also be SEASONAL! September ~ January will be the only time that you’ll be able to play Hallow [Online]. The reasons are simple. There will be an end and in the end there will be an overall winner. The server will be accssible year round but the storyline will only be played out September ~ January. Everyone that plays will get to be a part of the story!

When the game is ready for beta testing, it’ll be publicly released in beta. Beta testing is not to be expected until April 2009. So far I’ve decided and implemented my ground work. The programming language is C#.NET. The 3D engine is Irrlicht. Server storage and data will be managed through MySQL.

The basics HAVE been implemented. The client accessed the server. The ability to communicate between client and server is possible. The server processes what the client tells it. The client still needs to process the server’s return data. The irrlicht 3D engine works great. MySQL is properly accessed.

What to expect
Build v1.0.0 ~ 3.0.0 beta
Customizable characters, clothes/armor, customizable elemental skills, monsters, boss monsters, shops, and quests. The quests will be very basic. Slay X amount of monsters. Acquire X amount of items. Ect. Ect. The UI will have an easy quest log for users. There will be a quest compass for the user to find where they need to be.

Build v3.0.1 ~ 5.0.0 release
Weapons, classes, guilds, user shops, and user requested features.
The rest will just be planned as the project pushes on.

As of this moment, the ONLY focus is programming. After I’ve programmed all of the v1.0 features, I will commence the search for texture artists and 3D animators. The easy and fast part is always the programming. The art and content as a whole takes a development.

Also note that Hallow [Online] will ALWAYS be FREE and the game will be AD-FREE! (This does not include the game’s website, after it goes boom….)

Written by FuRom

September 22, 2008 at 12:28 am